Failing this, you could go with any of the three usual suspects: Fluted Barrel, Hammer-Forged Rifling, and Smallbore. Barrel: Corkscrew Rifling (Range +5, Stability +5, Handling +5)įor the Barrel perk, Corkscrew Rifling offers a nice split of stat boosts.For this reason, you’ll want to push out that Range stat as much as possible, while also focusing on reining in any kick you might be feeling. The Swarm god roll for PVPįor PVP, Machine Guns are most scary when they’ve got a heap of Range and Stability. But this is only if you want The Swarm as a general add-clear tool and not a boss killer. This would then allow you to quickly clear enemies, which in turn makes the ideal perk combo: Killing Wind/One For All. The only other option would be One For All, which increases damage for a moderate duration after hitting three separate targets. The final perk column should be Vorpal Weapon, especially if you want to use The Swarm as a boss shredder. Dynamic Sway Reduction is okay, but unless you’re finding that The Swarm kicks like a mule, you likely don’t want it. Bottomless Grief is interesting (while you are the last living member of your fireteam, each takedown refills your magazine) but it’s a selfish perk that doesn’t really help when dealing damage to a boss. When dealing with a boss, use The Swarm first while your abilities are still charged to get maximum benefit. Surplus increases handling, reload speed, and stability for each fully charged ability. The first perk column doesn’t have a lot of options that scream out to be used. Extended Mag might offer a larger magazine, but it’s at the cost of your Reload Speed which is already quite low. Appended Mag will be the best option here with Tactical Mag being a great runner-up thanks to its Magazine increase, Stability, and Reload Speed buffs. An alternative would be Fluted Barrel with its Stability and Handling increase.įor the Magazine perk, you want something that gives you more bang for your buck. Thankfully, the Range is already quite high, so aiming for Polygonal Rifling to increase the Stability might be your best bet. This Swarm god roll is all about leaning into Vorpal Weapon, a boss-killing perk that increases damage against bosses, vehicles, and Guardians with their Super active. Barrel: Polygonal Rifling (Stability +10).For this reason, focusing on increases to magazine size to get the most out of Vorpal Weapon is the main focus. The Swarm god roll for PVEįor PVE, the main focus of using The Swarm will likely be to deal damage to bosses and to clear out larger enemies. On the flip side, Stability and Handling do suffer a bit, so aiming for perks that address that will be key to finding a drop that feels good to use. Thankfully, it makes up for this sluggish speed with impressive Impact and Range stats. Given that the RPM of The Swarm is the slowest archetype means you won’t be shooting fast – at all. Not exactly a god roll, but decent in the right circumstances. The Swarm god roll The Swarm in Collections features Accurized Rounds, Killing Windw, and Zen Moment. However, The Swarm manages to beat SAW in every single stat point except for Bounce Intensity, according to the Light.gg breakdown.Ĭheck out the Nightfall weapon rotation schedule so you can plan out which weeks to farm The Swarm. Unfortunately, this makes it another 360 RPM Machine Gun that does Arc damage, the other being the Seventh Seraph SAW. This Machine Gun hasn’t moved from the Power weapon slot, but it now has a set elemental type: Arc. Much like The Palindrome and Shadow Price, The Swarm was originally a Destiny 1 gun. Let’s take some time to cover the perks that work well for PVE and PVP, as well as some other viable options. This Machine Gun may find itself into your inventory at some point and you’re going to need to know what a Swarm god roll looks like. The Swarm is one of a few returning guns to Destiny 2 available exclusively through Nightfall: The Ordeal.
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